By: Annna [2000-09-14]

The Worst Dungeon Master Ever, Part Three

the end is in sight


Loot!


If you're interested in how character generation went, check the previous two articles. There's now a rebuttal, and it's here.

The game itself took less time than it did to make characters, and doesn't require anywhere near as much space to recount. Michael got out of the shower and made a lot of loud phone calls, laughing inanely at high volumes across the telephone lines. Eventually one of his regular players turned up.

Her name, I think, was Angela and she was a sweet, shy, hare-lipped and fragile farm girl trying her very hardest to be a goth. In the hottest days of summer, she was enduring a thick black raincoat and several layers of clothing.

Having little spine of her own, she seemed to enjoy being around Michael and feeding off of the force of his personality, while he in turn took every opportunity to impress on her what a cool guy he was and batten on her admiration. It was a heartrending thing to witness.

Michael, starting the game, continued talking constantly and loudly. But now instead of merely drawing from his store of tedious anecdotes, he threw his pet NPC into the fray. We were tossed into his upside-down traced Australia, with very little knowledge of the background. Still, there was a tavern, and being D&D player characters we knew that it was important that we All Meet In A Tavern.

Michael busily crossed things out on his notes, and informed Angela in what he must have thought was a confidential whisper (it approached a normal speaking tone of voice) that he was using his character "from a few levels ago." His character. I glanced over at his binder and saw a line of 18s and 20s. The goth girl's character was also impressively twinked out, with no stat below 16 and a few above 20. It was one of those homebrew magical flying elves Michael had babbled about earlier.

We entered the tavern, and for the next half hour Michael conveyed the following concepts:

1. His pet NPC, "Bold," was the biggest stud on the continent. See him catch beer barrels in midair! Watch all the barmaids fawn over him!
2. If Spider's character drank from a bottle, everyone would think she was a whore.
3. Good luck doing anything, ever.

I can understand a DM having a couple of well-developed non-player characters that he likes to use as plot hooks or even as travelling companions/mouthpieces for DM suggestions. The occasional deus ex machina is nice, when it doesn't happen every week and it saves the player characters from certain death.

On the other hand, what Michael was doing was running a game of AD&D where his character was omnipotent and the player characters were reduced to following him around and occasionally hitting something. It was akin to dropping trou and making us watch him diddle his (1d6+1/3 CON)" wedding tackle, right there in the kitchenette.

There's more. His character was already blatant self-insertion, but Michael also insisted on roleplaying every interaction Bold had with the player characters. His main acting technique seemed to be shutting up (!), staring dully and breathing through his mouth until we'd stopped talking, then saying something inane in a dumb guy/Bullwinkle voice. It slowly dawned on us that his character was meant to be a loud, annoying dumb guy. Talk about method acting!

We hung around the tavern, Michael rolling dice excitedly to see if we could successfully lift the big pitcher (yes). Barmaids inexplicably flung steins at Bold's head, which he caught without having to make any rolls. It helps when your player is the GM.

Angela's flying elf was sitting with Bold, being subjected to out of character anecdotes from Michael of the "do you remember the time we..." variety. Spider was thoroughly spooked by the ever-present threat of in-game ickiness after her character drank ale from the bottle and men started leering at her. Vincent's thief character skulked around and Hid in Shadows, skillfully evading the other player characters' attempts to meet him.

I decided it was up to me to get the ball rolling. I strode in, covered in furs and wearing the enormous, silver holy symbol/warhammer it had cost twice my starting equipment allowance to buy. In stentorian tones, I announced to all and sundry,

"Hail and well met! I am Gerta Dammerung, humble servant of the mighty thunder god Thor. I come from the frozen North, wherever that may be, to fight evil and eat lutefisk. I'm all out of lutefisk."

I think that was the most anyone who wasn't Michael had said at one go the whole day. I was doing my best to find the plot hook and end the "meet in a tavern" segment of the game, still clinging to the vain hope that Michael might warm up and stop being so creepy/jerky/loud/stupid.

No dice.

Usually, standing in the middle of a fantasy roleplaying tavern and announcing that one wishes to fight Evil will attract the attention of several of the Mysterious Cloaked Figures who so love to give player characters things to find and/or kill.

After what seemed like ages, Bold started asking us if we could swim. Ever-paranoid, I'd taken the Swimming proficiency at creation, so I spoke up. Bold asked me if I'd tell him about the rabbits teach him to swim, so I ignored the little voice that said "wait, your character is going to get nude in this loser's misogynistic fantasy world?" and agreed. I suppose I could have always tried to drown him; people in armor are not known for buoyancy.

Before we knew it, we were out of the tavern and over at some cavalry post.

Michael now had the chance to play another NPC, and talked to himself for our benefit for quite some time. The other NPC was characterized by his annoyance at Bold and desire for him to go far away, a remarkable bit of insight by Michael which might some day be applied to his real life. We ended up with horses and rode off in search of water.

Except for the thief, who had been skulking the whole time and didn't ever meet us. Sensing our aura of PC-ness, he followed, but in a very long segment between the stable guy and Vincent he failed to get a horse. There was no way he could have; he had little money and didn't know anyone there and the stable was too well-guarded for him to steal a horse.

If I had been the DM, I would have let him steal an inattentive merchant's horse or just knocked a few gold pieces off the price, in an effort to get the game on track and the party together. But I guess that's why I'm not the DM.

Riding and camping and riding got old. We didn't have any encounters for days, then suddenly ran into a group of angry apes.

Right after Michael finished saying, "They're like baboons, except bigger. There are a lot of them," the players all started thinking of the different ways we could escape or fight them, and how our characters would act in this exciting fantasy world.

Unfortunately, Michael immediately had Bold give us the plan, leaving us with no choice but to do what the pet NPC wanted us to. I was to smash his keg of ale (of course he brought it along) with my hammer, somehow causing a big fireball that would drive off the apes.

Must have been one of those exploding barrels. I should have kept an eye out for mysterious crates in the middle of the forest, full of ammo and health.

Anyway, Bold hefted the keg and I missed completely. I keep forgetting to put points into Dexterity - it's what your ability to hit stuff is based on, after all. I keep putting points into Strength instead, resulting in big hulking characters who frequently walk into walls and cut off their own legs. Good thing I also remember to put points into Constitution.

Pleased to have an opportunity to show off, Bold grabbed the hammer. Michael must have sensed that we wouldn't let him get off without rolling, so he did. And missed more than I did. I got another try and blew that goddamn barrel up, scattering the monkeys.

Then more nothing, then we found a cave. Of course, we had no light sources along with us. We weren't even looking for a cave, after all. We were looking for a lake to swim in. Luckily the overpowered flying elf could cast Light as many times as she wanted. But then it turned out that the sole drawback to being a flying magical elf was that they hate caves a lot, so there was more in-character discussion, which was painful.

Eventually we got into the cave. There was a big oozy thing on the floor, and some mysterious doors and platforms and other stuff, but by this time I no longer cared. The NPC was going to get all the glory anyway; why even bother? And that's when Spider suddenly and loudly remembered that she had to be back before the cafeteria closed.

Spider was the true hero of that adventure.

We biked home, stopping in our bitching about Michael only long enough to look at a garage sale that the owners had given up on, marking everything free. We got a nice dress for a mutual acquaintance. Then, more bitching.

About five minutes after I got back in the dorm and got online, I got an email from Vincent apologizing for inadvertently subjecting us to that seven-hour festival of stupidity. He seemed worried that we'd decide not to play and he promised to DM a new game, with his wife and a couple of other friends playing, and no Michael.

There's an old roleplaying game saying:

"DM" means he can do what he DM well pleases!

In Michael's case, however, DM means that he is DM'NED to the fiery abyss, in whatever sulfurous, unpleasantly humid circle is reserved for those who were sinfully lame during life.

Epilogue

A month or so later, Spider and I were at Planet of Sand again, looking for a specific GURPS book my sister couldn't find in Medford. Browsing the various "gamers sought" notices while I was engrossed in picking out some more eight-sided dice, Spider found a business card with a familiar name.

Michael J____
Game Master

Role Playing!
AD&D 2nd Ed., Mage, Vampire


______________
Eugene, OR 97405


Phone: (541) ___-____
ravaun@netzero.net
http://www.oddworldz.com/ravaun/


Yikes. He thought enough of his mad dungeon mastering skillz to have cards printed up. Spider was annoyed and tore it down when the counter guy was busy ringing me up. She was going to throw it away, but I took it instead, mostly to remind myself to write this.

I visited the website a few days ago. Good god. It's definitely the same guy, although his picture isn't too recent. All the Star Trek and fantasy links fit his personality, and reading the thing is like talking to him - check out all the conditions he has for companies who want to interview him.

There was one surprise from his website that I never would have guessed: he was gay. From the media and from my limited face-to-face dealings with homosexuals, I've gotten the impression that gay men all share one common trait, other than the whole "sex with men" thing: they are all many times cooler than I am. Apparently Michael is the exception who proves the rule.

The look-at-me-I'm-Wiccan thing, on the other hand, doesn't surprise me in the least.



Don't miss:


Parts Left Out of "The Worst DM Ever"
The Worst DM Ever: A Rebuttal

And in case you missed them:

The Worst DM Ever, Part One
The Worst DM Ever, Part Two

conclusions [2000-09-15 00:04:03] Annna
The lesson I have learned from the whole ordeal is this: when people are pissing you off and they don't outrank you in any applicable administration, get their attention, tell them you hate them and leave as quickly as possible, ideally with no forwarding address.

My mom would like me to let everyone know that I did make sure to tell people where I was going before I left for a strange DM's house, and I did bring a friend, pepper spray and at least one knife.

I don't think that a serial killer preying on young women would lure them by being a DM, but Mom seemed kind of worried. It was all just socially awkward, Mom. I'm fine.
Wow... [2000-09-15 05:05:15] J Speed
...that was just the coolest. Well, it was amusing. In a hideous sort of way.
George Ade [2000-09-15 09:24:18] König Prüß, GmbH

In light of the final revelation
on the DM's (dis)orientation, I've
had to further search George Ade
for possibly applicable quotes.

It's either:

"Anybody can win, unless there
happens to be a second entry."

"It isn't how long you stick
around but what you put over
while you are here."

"Do unto yourself as your
neighbors do unto themselves
and look pleasant."
perilous weblogs [2000-10-25 16:20:31] Craig Timpany
Haha, great story. And it'll be even more amusing when he does an ego-search on "micheal j____" and finds this site. Tee-hee!!

I hope he makes an appearance in the forums.

Yours impatiently
Craig Timpany
worst DM ever [2000-11-02 06:40:36] Ron Edwards
The horror ... the horror ...

And I thought this breed died out sometime in the late 80s. That was so painful and funny to read - and I know, through agonizing and scarring experience, that it's All True.
extinction [2000-11-10 00:31:37] Annna
I'd heard horror stories about bad, horribly sexist GMs before, but as you said, they all took place in the '80s. I suppose I can feel lucky to have observed the last of a dying species.

At least he's not going to breed.

As for the ego surfing: I've thought about that. In a spectacularly ill-advised move, I even submitted his site to Portal of Evil. I don't think I'll enjoy it when he eventually finds his way here, but it's one of those things I've given up any ability to control.
Good Lord [2000-12-21 10:33:39] Davide Jose
I just wanted to thank you for making such a horrible sacrifice simply for our beleaguered entertainment.

You have made my day if not my next several weeks.

Happy holidays and whatnot.


--------------------------------
David Jose
nytmare@guild.net
www.guild.net/~nytmare
Oh how I remember the good old days...... [2001-02-03 23:50:58] Karbunkle
I feel your pain, I really do. The party that I'm now gaming with so full of stupidity it makes ya want to yomit. But I have yet to have a DM go into that much detail about rape before....
Henry
Good DM's Bad DM's (players too) [2001-09-04 11:23:01] Heavens Eagle
Oh Gott!
I wouldn't have lasted 3 hours!
I actually prefer to DM as being a player is too limiting. Though I guess I am fairly good at it as the last time I ran a campaign most everyone said they enjoyed it and I had to limit the number of folks that could join in.
While I have some fairly detailed sheets I developed for AD&D2nd ed and they take a while to fill out, that is usually the only time the books need to be cracked. The campaign is then mapped and the basic story line is developed in my head and then documented as it happens or is thought out.

Then first and formost GAMEPLAY is the thing. In my campaigns long and drawn-out is kept as minimal as possible (sometimes to the DM's detriment) Role play is used extensively, but is not allowed to keep things from moving along (at least not too much) sometimes it is used instead of dice roles. Finally the action is kept moving and details and book-keeping (experience points) are figured between games and given at the beginning of the next session. I developed a keen way of keeping track of who did how much damage to what, and then could figure EXP later. The damage tracking took minimal time from gameplay.

Finally (as DM) I was able to properly deal with the one player character that was causing the most trouble. He found a fire-ball trap the hard way and lost 90+% of his magic junk. Thus he became less of a pain and the other players could do things without the butt-pain causing problems.

I guess it is the smooth flowing gameplay that works and chanllenges folks that is why I DM and not the other way around.
Had worse. [2002-06-10 20:09:51] stuka
Shame on you, picking on this poor DM...! He sounds harmless; just a pitiable slob who lives in a world all his own. But I'm being redundant. Frankly, I expected worse from the Worst DM Ever. Annna, this was Ignatius J. Reilly that you met. Try writing the story from his point of view, and you will have something truly funny-
OMG! [2002-10-23 02:17:32] Tittan
What a DORK!
I've been DM'ing since -87 and I truly hope that I'm far from this guy!
Kick'em in the nads and leave! That's my advice...
You know what's really bad.... [2003-04-13 02:17:00] Tatha
I read through this and had a sickening sense of deja vu. Except for not being gay, I know a guy exactly like that (and several who are revoltingly similar). And people wonder why I don't play tabletop anymore. I prefer to stick to online games, where I can't see how revolting they are or hear how loud they are. Ignorance is bliss, they say. Well I say that ease on eyes and ears is bliss, I like the quiet.
His old website is down, but I found his new one, OH LORD! [2003-09-26 21:46:00] Morikahn
He has a small site trying to sell computera and service. Nothing funny there. But look at the url. Does this guy really exist? Would you really buy a computer from a man with this web address??

http://www.geocities.com/schlong7/
Worst DM Ever [2004-03-11 14:32:00] Qit el-Remel
OMFG. And to think that I've doubted my GMing abilityor that of anyone who's run games that I've played in.

Not that I'd want to game with that guy, anyway...he's got "arrogant gamer-snob" written all over him. And if he's gay, what's the deal with making his pet NPCs/GM-PCs such a hit with the ladies? (As to the rape obsession...I ain't goin' there.)

-Qit
[2004-03-19 16:43:00] Jonas
You write very well and entertaining. If writing is not Your profession You should consider making it precisely that.
Things I hate [2004-03-25 12:23:00] earthworm
flashing ads, I finds these to be most annoying !
The gay issue [2004-04-05 03:16:00] I'd prefer anonymous
I have a friend who is a copy of this bloke. I laughed to tears when I read this, because I didn't think anyone could be as pathetic as my friend.

Anyway, about being gay. I think it is fairly common to want to exaggerate and make things bigger than the pitiful reality for these people. It is more or less the same as the low-esteem-induced Goth-Wiccan idea, namely to stir a dull life up, to rebel against parents and society for not adjusting so they fit in.

This guy says he's gay, just to make an impact, and my friend claims to be a bisexual. I've seen the trend in other talk-you-ass-off, super-nerdy, obsessively-eating, too-low-self-esteem slobs too.

But, so help me God, I still love my friend.
Train Wreck [2005-12-30 19:53:53] Monster Jam
First off I must second Jonas' oppinion of your writing ability. Logorhea? Nice! Your ability to communicate puts me on the couch right between you and spider as I stare with you into his pastey maw spewing chip-slime.

This article resonates with most level-headed gamers the way a motorist stops to watch paramedics cart away dead people from a 10-car pileup: It's ugly and you don't see something like this everyday - thankfully. I hope you've found a real gaming group, and if you ever come to Vegas we'd be happy to include you and you hammer in our gaming group.

Cheers!

TK
Brilliant! [2006-01-18 18:39:00] Danger
This is a funny, funny account, but I feel bad for Angela. This was well structured, extremely sensitive, and felt deeply persoanal. If you can write like this regularly, strongly consider the advice to take it up as a profession.
website [2006-06-18 00:15:56] jophiel
I am so damn sorry that those links are not working anymore.

Your writing is very good, as others already said. My attention span while surfing the net is very limited, but you managed to drag me into this story and into that couch with you, Monster Jam and Spider. Only... in YOUR case, you have had six years to get over the trauma ;)
ohh... [2006-06-18 00:23:23] jophiel
and by the way - If you see this and (somehow) know where those webpages (or some others) of his can be found nowadays; please mail me the links.

Thank you
his website [2006-06-19 03:58:31] Chris R
turns out it is in the wayback machine
http://web.archive.org/web/*/http://www.oddworldz.com/ravaun/

Enjoy!
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